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Swam engine buffer size problem
Swam engine buffer size problem













swam engine buffer size problem

You'd think that the Audigy 2 would offer the best latency, but guess what, it's the worst. In my case, I had three different audio devices to choose from a PCI Sound Blaster Audigy 2 ZS, M-Audio FastTrack USB and an integrated ALC889 in my motherboard. If you have many sound cards like me, you have to test and choose the best one. Make sure you have latest drivers for your audio device(s). So, assuming this, to get total latency you just multiply the output latency with three 42.7 *3 = 128.1 milliseconds.Īs I said this is only how I believe it is calculated, if anyone wiser wishes to correct me, please go ahead. You'll also have to take in consideration input and processing latency. If you want to know the specifics of the math, check this website: Īs I mentioned earlier, this is the output latency. The result is output latency in milliseconds.įor example, say you have MaxOutputBufferSize set to 1024 and LatencyBuffer at 2.ĭivide by 48: 2048 / 48 = 42.7 milliseconds Multiply MaxOutputBufferSize by LatencyBuffer. If you follow these steps I guarantee you will achieve the lowest possible latency.įirst of all here's how I think is the way to calculate actual latency in milliseconds from the settings in the rocksmith.ini file: Okay, here's a guide I decided to make to get low latency in this game.















Swam engine buffer size problem